Water, I Beg

"Water, I Beg" is a project that primarily showcases my strength in Game Design, Technical Design and Narrative Design, as well as deep understanding of fundamental principles of games development overall. This is my final year university project, a gameplay prototype, for which the main "problem" I chose to tackle and solve is "Crafting Dynamic Narratives that Adapt to Player Behaviour".
This project tested my skills in developing branching narratives, as well as writing storylines that are easily adaptable and fitting a selection of unique narrative sequences to best reflect the player's play-style and a variety of endings to offer a suitable conclusion to their story. Furthermore, this helped me improve my organizational, management, and documentation skills in order to be able to keep up with a complex and expansive project, which at the end allowed me to deliver a "First Class" project that can conclude in up to 7 unique endings.
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Moreover, in order to deliver this cohesive product of work, as a playable experience, I was required to expertly manage my time and tasks across an 18-week period and while working in different fields of games development too, from narrative design, to technical design and systems building through Unreal Engine's Blueprints (most notably Day-Cycle System, Queue Spawn System, Economy System, Dialogue System, Narrative Manager System, Character Identity/Appearance Manager System and more), to basic 3D Modelling in Blender for the characters/props and more.
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Finally, below you will find attached the development report for the "Water, I Beg" project. If you are further interested in finding out more about this project, below you can find a list of deliverables, my influences and industry research, different stages of development from early to final, narrative branches and endings breakdown and much more.






