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 Twin Flames 

[First Class - Collaborative University Project]

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Lead Designer Contributions:

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Leadership & Management:

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Directed a cross-disciplinary design team of 7, delegating tasks, providing clear creative direction, and mentoring junior designers.​

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Managed the design pipeline, coordinating directly with Producers, Programming, Art, and Audio departments to align vision, track dependencies, and ensure seamless integration of assets and features.

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Established and maintained the central source of truth by owning the master Game Design Document (GDD), ensuring it was consistently updated and accessible to the entire team.

 

Owned the project's core design pillars, specifically managing the scope and balance of mechanics for the puzzle-platformer to ensure a tight, focused player experience.​

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Process & Execution:​

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Orchestrated the team's workflow by scheduling and leading weekly design meetings, setting clear agendas, and defining actionable goals and deliverables for each sprint.

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• Implemented and upheld a quality assurance process for all design deliverables, providing constructive feedback and conducting regular reviews to maintain a high standard of quality and coherence.

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• Directed the level design process from conception to completion, establishing a clear difficulty curve that intelligently introduced mechanics and ramped up challenge across the three-level structure.

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• Championed the player experience by overseeing level pacing, puzzle design, and mechanic integration to ensure a satisfying sense of progression and mastery.

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• Facilitated clear communication across a large, multi-campus team, bridging gaps between disciplines and ensuring all members were aligned with the project's vision and goals.

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