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 Twin Flames 

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"Twin Flames" was an important project for my growth as a game developer, furthering my expertise in the field, but also as a person enhancing my experience by stepping up to a more prominent role in a team. It's a significant endeavour that I pursued as it acted as my first real experience in a leading position. In more detail in this project I assumed the role of "Lead Game Designer", and undertook many responsibilities over the course of the two month development period of the game.

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Some of these included the maintenance of the Design Document, where any member of the team could refer to and rely on to be consistent in their work by closely following design considerations, development conventions and rules established throughout many meetings and long sessions with the department.

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Additionally, perhaps the most important part of my role was being responsible for the management of the design team, assigning tasks for them to do, as well as carrying out frequent meetings to catch up on the project's needs, and talk about the next steps. Furthermore, on the topic of communication, I also improved my skills on effectively and closely communicating with other departments of our team in order to coordinate and achieve a cohesive product.

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Overall this was a unique opportunity which I didn't hesitate to take. In the end this experience has benefited me endlessly, and has enriched my experience in a unique way, that the majority of my colleagues have not. Finally, below you will be able to see the design documentation of "Twin Flames", and some pictures from the game.

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