Battelship



Throughout my time studying games design I have learnt a lot about many fields of games development as has been showcased throughout my portfolio. While my fields of focus are primarily games design and technical design, this page focuses on Level Design in particular, and Multiplayer Level Design to be more precise.
​
In more detail, I designed a King of the Hill map for Team Fortress 2, where I learnt a lot about the differences between designing a level for a single player game, and an online, multiple game. Something that really challenged me initially, but also taught me so much. In the document below you can view exactly the development process of my "Battleship" level, as well as the methods and techniques I used to deliver a fair and balanced experience for players of both competing teams, and much more.​