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Battelship



I designed a King of the Hill map for Team Fortress 2, where I learnt a lot about the differences between designing a level for a single player game, and an online, multiplayer game.
Please view my LDD for a more detailed analysis of the design and development process of my "Battleship" level, as well as the methods and techniques I used to deliver a fair and balanced experience for players of both competing teams.
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