Teo Qerimi
Graduate Games Designer (BSc)
My Projects
"Bartholomew.exe" is a maze thriller built on a core mechanic of power reversal. You are trapped in a shifting labyrinth where reality exists in two states:
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In the Nightmare, you are powerless prey, hiding from a monstrous hunter in the dark. In the Dream, you become the hunter, armed with a revolver to turn the tables on your pursuer.
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Survival depends on mastering the shift between terror and control.
[Technical Achievement Award Winner - Ukie Students Game Jam 2025]
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Role(s):
Creative Designer/ Systems Designer/ Technical Designer/ UI/UX Designer
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Developed On: Unreal Engine 5
Development Time: 36 hours
Platform: PC (Steam & Itch.io)
Released: March 2025
Team Size: 5
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"Water, I Beg" is a branching narrative game, where the player assumes the role of an officer at a Water Allocation Checkpoint.
In a post-apocalyptic world, you hold the power of life and death. Manage a critically limited supply of clean water, deciding who to serve and who to deny. Your personal objectives will constantly conflict with your morality, forcing you to make increasingly questionable decisions to survive.
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[1st Place Award Winner - "GradEx Degree Show" (Gameplay Prototypes Category)]
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Role(s):
Game Designer/ Narrative Designer/ Technical Designer (and more)
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Developed On: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (itch.io)
Released: February 2025
Team Size: 1 (Solo)
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Twin Flames is a co-op adventure where you play as two sentient candles, brought to life by a fearful wizard. Work together to relight his tower, overcoming platforming challenges and solving puzzles to push back the darkness.
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[First Class - Collaborative University Project]
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Role(s):
Lead Game Designer
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Developed On: Unreal Engine 5
Development Time: 9 weeks
Platform: PC (Itch.io)
Released: May 2025
Team Size: 28 (7 designers)
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"Kardtana" is a fast-paced, action, wave-based game, where you slice cards from a standard playing deck in order to achieve the highest scoring poker hand. Your goal is to pay your quota every round, and on top of that earn the most money you can to achieve the highest score.​
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Role(s): Game Designer/ Systems Designer/ Technical Designer/ UI/UX Design
Developed on: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (Itch.io)
Released: November 2024
Team Size: 4
About Me

Education
Computer Games Design (BSc), University of Staffordshire
Skills (Game Design)
​• Systems Design
• Mechanics Design
• Level Design
• Narrative Design
• Player Psychology
• Economy Balancing
• UX/UI Principles
• Technical Scripting
• Rapid Prototyping
Soft Skills
• Problem Solving
• Agile Development
• Collaboration
• Communication
• Documentation
Skills ( Tools)
• Unreal Engine 5
• Blender
• Photoshop
• Twine/ Articy Draft
• Perforce
• GitHub ​
• Jira
• Miro
• Trello
• Confluence ​
• Microsoft Office 365
• Google Docs/Sheets
• Notion
• Figma
About Me
Hi, my name is Teo Qerimi, I'm a 21 year old graduate game designer. I hold a "First Class" diploma from my time studying games design at University of Staffordshire - London.
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I'm beyond excited about my next steps as a game designer, and to pursue this passion in a professional setting, where I hope to continue develop and enhance my abilities and skills, while also meaningfully contribute to the team and project with a fresh perspective, enthusiasm, and a strong spirit of collaboration to help achieve the best possible product.
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I enjoy so much about the entire process of developing a video game, from the artistry to the technicality involved, and I've been part of both in my time at university and outside, including solo and collaborative projects. My passion for video games as a medium was sparked from quite early on, and to this day it continues to drive me.
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Some of my favourite games are Baldur's Gate 3, Disco Elysium, Metal Gear Solid, Return of the Obra Dinn, Elden Ring and more.
Contact Me/ Find Me



