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 Blue Sun 

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Breakdown of my Work:

 Game Design & Systems 


Designed and implemented core gameplay systems and mechanics, including player movement, combat, bleeding out (health) system, weapons/tools inventory systems, and interaction frameworks, from initial concept through to playable implementation.

 Boss Encounters 


Designed and implemented unique boss fight encounters, each with distinct attack patterns, phases, and behaviours to create varied and memorable challenges.

 Level & World Design 


Designed and built an open world using World Partition and asset streaming, ensuring smooth navigation, pacing, and environmental flow across a large playable space.

 

Additionally, I designed bossfight arenas tailored to their respective encounters.

 Weapons & Combat 


Designed and implemented a selection of weapons including handguns, assault rifles, homing rocket launchers, grenades, and more, balancing each for distinct playstyles and combat roles.

 Narrative Design 
 

Wrote the story, dialogue, and designed the overall narrative structure, integrating environmental storytelling and world interactions to deliver narrative through play rather than exposition alone.

 

 Character Animation 
 

Animated all characters, including the player and bosses, covering locomotion, jumping, dodging, melee attacks and more to ensure responsive and expressive movement.

 Visual Effects & Materials 
 

Created VFX and materials to support combat feedback, environmental atmosphere, and overall visual polish.

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© 2023 by Teo's Portfolio. All rights reserved.

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