Teo Qerimi
Game Designer
My Projects
[Technical Achievement Award Winner - Ukie Students Game Jam 2025]
Role(s): Game Designer, Systems Designer, Technical Designer, UI/UX Designer
Developed On: Unreal Engine 5
Development Time: 36 hours
Platform: PC (Steam & Itch.io)
Team Size: 5
[Gameplay Prototypes, 1st Place Award Winner - GradEx Degree Show]
Role(s): Game Designer, Narrative Designer, Technical Designer (and more)
Developed On: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (Itch.io)
Team Size: 1 (Solo)
[First Class - Senior Collaborative University Project]
Role(s): Lead Game Designer
Developed On: Unreal Engine 5
Development Time: 9 weeks
Platform: PC (Itch.io)
Team Size: 28 (7 designers)
Role(s): Game Designer, Systems Designer, Technical Designer, UI/UX Design
Developed on: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (Itch.io)
Team Size: 4
About Me

Hi! I'm Teo, a passionate and ambitious game designer always striving to deliver a unique and memorable experience with each and every project.
I enjoy so much about the entire process of developing a video game, from the artistry to the technicality involved, and I've been part of both in my time at university and outside, including solo and collaborative projects. Currently, I work as a Systems Designer at Games for Love and as a Game Designer at Gamecrafters Collective, experiences that have deepened my understanding of player progression, systems design and balancing, and cross-functional collaboration. My work has also been recognised with an IG50 win in the Design and Narrative category.
My passion for video games as a medium was sparked from quite early on, and to this day it continues to drive me. Some of my favourite games ever are Baldur's Gate 3, Disco Elysium, Nier:Automata, Metal Gear Solid, Return of the Obra Dinn, Elden Ring and more.
Education
Computer Games Design (BSc with Honours), University of Staffordshire
Contact Me
Email: teoqerimi@gmail.com
LinkedIn: https://www.linkedin.com/in/teo-qerimi/



